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Affinity designer illustrator
Affinity designer illustrator




affinity designer illustrator

PS: I supose it was a good idea in late 1980's. If they would then you wouldnt need to womder about this when you make other axonometric transforms that arent isometric, like ones for isometric shadows. But as it stands all 2D editors choose to hide a very useful technical property, although inkscape atlrast lets you acess the raw values. Would have been much much better if they had just taken the playbook from DCC apps and actually showing the transforms as actual dataobjects (and while they are at it make tangent just points with filters). This is even true in affinity in general. The data is there it just dont want to tell you this. Presumably because this is confusing to users to have nonorthogonal bases. As it happens adobe ignores skew of all matrices when displaying values. Mostly because Adobe likes to make sure they dont exist to users. Illustrator has a damaged way to handle transformation matrices. What you actually do is make a skeved cooridate system (transformation matrix) This is essentially a free action for a programmer, just a question of how to build the gui for it.






Affinity designer illustrator